代做INFO1113 Assignment 1 - 2048代做留学生Java程序

INFO1113 Assignment 1 - 2048

Due: 13 April 2025, 11:59PM AEST

This assignment is worth 8% of your final grade.

Task Description

Implement the 2048 game using the Processing library for graphics and Gradle as a dependency manager. Setup of Gradle and a demonstration of the graphics capability of Processing will be done in the week 5 tutorial. You can access the documentation fromhere. As with any assignment, make sure that your work is your own, and do not share your code or solutions with other students.

Figure 1. 2048 Example Game State

Figure 2. 2048 Tile Colour Reference. Any value higher than 2048 uses the same colour as 2048.

The game takes place on an n × n grid, initially with 2 randomly placed blocks (which are randomly selected from either a 2 or 4 with equal chance). The parameter n should be retrieved from command line arguments. If it is invalid or not  provided, use the default which is n=4.

Each turn, the player may make one of four moves with the arrow keys: UP, DOWN, LEFT or RIGHT. This shifts all blocks in that given direction, and also merges adjacent blocks with the same number into a higher value (eg, 4 and 4 makes 8). You should ensure that block movement is smoothly transitioning  from one cell to the next (as in the example game linked above), OR that only one block moves one space per frame.

After the pIayer’s move is finished, a new random bIock wiII spawn in one of the empty spaces. This can be either a 2 or a 4. In addition, the player may also spawn any amount of new blocks into empty cells themselves by clicking on an empty space, and a 2 or 4 will then spawn there (randomly chosen with 50% chance). If the player is unable to make any moves that change the position of blocks, the game is over.

A timer in the top right corner of the screen should keep track of the number of seconds since the game began. When the game ends, this timer stops, and the text “GAME OVER” is displayed in the centre of the screen. The pIayer can press (r’ to restart the game.

Marking Criteria (8%)

Your final submission is due on Sunday 13 April 2025 at 11:59PM. To submit, you must upload your build.gradle file and src folder to Ed. Do NOT submit the build folder. Ensure src is in the root directory with the other files, and not part of a zip, then press MARK.

Shown during tutorial in week 5 when Gradle and Processing are covered.

(-1 deduction if your submission breaks these features)

Window launches and shows initial layout correctly with brown cells. Hovering over tiles with cursor changes the brown tile to a lighter colour to highlight it

Left clicking on a cell pIaces a (2, or a (4, randomIy in that position

1 mark

Board size adjusts based on command line argument input (default 4x4 if not provided)

Timer counts up every second in the top-right corner of the screen. It stops when the game ends.

0.5 marks

Tile colours are correctly shown to differentiate different values

1.5 marks

Arrow keys result in tile movement in the corresponding direction

(LEFT, RIGHT, UP, DOWN) if there is empty space for the tiles to move 0.5 mark deduction for each with bugs or not working

1.5 marks

Adjacent tiles are merged correctly after the player makes a move in either LEFT, RIGHT, UP or DOWN directions 一 0.5 deduction for each not working

1 mark

Random bIock spawns in an empty ceII after the pIayer,s move 一 either a 2 or a 4

1 mark

If the player is unable to make any moves that change the position of blocks, the game is over. DispIay“GAME OVER”. PIayer can press (r, to restart the game.

1.5 mark

Movement is progressive such that blocks smoothly transition from one cell to the next (such as in https://play2048.co/) OR only one block can move one space on each frame.



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