代做FIT2098 Virtual and Augmented Reality S1 2025 Assignment 2代做Java语言

FIT2098 Virtual and Augmented Reality

S1 2025

Assignment 2: VR Interactive Moodscape [40%]

BRIEF

Using Unity, you will create an environment (e.g. a cave, office building, island, moonscape, etc.) that users can explore using room-scale VR and navigate via teleportation. This environment may be exterior, interior or a combination of both. As the user explores your world, they will discover a number of interactive objects that will progress some form. of basic narrative. Importantly, the environment and narrative will evoke a specific “mood”, either calming or energising.

The environment scene should be a ‘closed world’, meaning that there is a finite area to explore, surrounded in all directions by scenery, terrain, or other objects. The environment should be large enough to include some hidden areas that are not visible from the starting point but may be discovered during exploration. Also, some areas will not be accessible until some form of interaction is performed (e.g. placing a ladder against a wall to climb it, extending a bridge over a chasm, etc).

The world does not need to be overly detailed, you should focus your modelling efforts on interactive objects and important features that help your chosen mood and narrative. A low poly or simplified art style is recommended for this reason.

You will be provided with a starting Unity project pre-configured with a VR rig.

This assignment is split into two parts. Part 1 will require you to research and prototype your environment using techniques taught to you in lectures and tutorials. Part 2 will require you to develop your virtual scene, document the process and deploy a Windows build to record a demonstration video.

Audio can only be sourced from Freesound (https://freesound.org) as long as you reference the creator and sound file in your documentation. Additional resources will be made available on the Moodle site in the assessments resources section.

Please note: any external 3D models and materials downloaded from the internet will be considered as evidence of plagiarism. You may not re-use 3D models or other assets developed in previous assignments as this is self-plagiarism. If you have any questions, please ask the teaching team!

REQUIREMENTS

Part 1: requires you to submit a PDF document detailing your process to research and prototype your world. This will include research into environment design, themes and genre, specifically how you can use them to evoke a mood. Planning your assets, interactions and how they progress your narrative.   Researching art styles and determining what art style. you will use. Creating a 2D sketch, layout diagram or physical creation to prototype the world. Creating a 3D blockout in Unity with a VR rig and basic teleportation to test navigation.

Part 2: requires you to implement at least 5 interactive objects that may or may not progress the user  (some interactions may be a useless but fun distraction). Implement some form. of UI or similar feature that informs the user of their current progression. 3D model and texture assets to build your environment. Make use of timeline animations, ambient audio, particle effects, lighting and   post-processing to support your chosen mood and narrative.

In your documentation, include the research and prototyping performed in part 1 and if applicable, discuss any changes you made. You will also describe the development process and highlight the key approaches you used to create your environment and interactions (models, textures, lighting, effects,  etc) and how they relate to your chosen mood and narrative. Include references to any online tutorials you used and reference any audio used in your project.

The final demonstration video will showcase your VR experience. This should demonstrate all interactions and show how to progress through and complete your scene. This is your folio piece!

DELIVERABLES

Part 1: will require you to submit the following item:

(a)  Research and prototyping PDF document

Use images and descriptions in this document to demonstrate what you have learned and how you will apply this when building your world. You are not required to submit the Unity  project at this stage or any additional files.

Part 2: will require you to submit the followings items:

(a) Unity Project Folder

You will be provided with a starting Unity project, this will come pre-configured with a VR rig and post-processing stack.

(b)  Project Build

The executable output of your project build. This is a Windows build for OpenXR (i.e. it will play through the VR headset when executed).

(c)  Documentation as a PDF document

Include all research performed in part 1 and any changes made. Also illustrate your working process with screenshots and descriptions of your project and how this creates a cohesive   world design and moodscape.

(d)  Demonstration Video

A demonstration video of your VR experience using a VR device showing all implemented features.

Submission is via Moodle. ALL submitted items must be named in a clear and logical way and compressed into a single .zip file, which should be named with the assessment number, and your name. The maximum total file-size for this submission is 500MB.

ASSESSMENT CRITERIA

Your submission will be graded on the following categories, a detailed rubric can be found on Moodle: Part 1: Research and prototyping [15 Marks]

●    Environment, genre and mood research (3 marks)

●    Planning assets, interactions, narrative and art style. (3 marks)

●    2D sketch, layout diagram or physical creation (4 marks)

●    3D blockout in Unity with VR rig and basic teleportation (5 marks)

Part 2: Project, documentation and demonstration [25 Marks]

●    Interactive scene elements (5 marks)

●    UI progression feedback (2 marks)

●    Environment and other 3D assets (3 marks)

●    Animated objects, audio, lighting, particle and post processing effects (3 marks)

●    Good VR practices and level design (5 marks)

●    Accompanying documentation, approaches, methods and changes (5 marks)

●    Demonstration video showing all implemented features (2 marks)

LATE PENALTIES

Any submission received after the due date without a prior arranged extension will receive a 5% reduction to their available mark per day late, for a maximum of seven days. Submissions received more than 7 days after the due date without a prior arranged extension will receive a mark of 0 and no feedback will be provided.

PART 1: DUE DATE                                          11:55PM, Friday Week 10

Ensure that part 1 is submitted to Moodle on time to allow your tutor time to provide feedback for part   2 development. Feedback will be provided during class time, so ensure you turn up to your tutorial.

PART 2: DUE DATE                                           11:55PM, Friday Week 14

In person consultation sessions will be arranged in weeks 13 and 14 to test your projects and record your demonstration videos. Ensure you have your assignment project and build ready to deploy for these weeks.





热门主题

课程名

mktg2509 csci 2600 38170 lng302 csse3010 phas3226 77938 arch1162 engn4536/engn6536 acx5903 comp151101 phl245 cse12 comp9312 stat3016/6016 phas0038 comp2140 6qqmb312 xjco3011 rest0005 ematm0051 5qqmn219 lubs5062m eee8155 cege0100 eap033 artd1109 mat246 etc3430 ecmm462 mis102 inft6800 ddes9903 comp6521 comp9517 comp3331/9331 comp4337 comp6008 comp9414 bu.231.790.81 man00150m csb352h math1041 eengm4100 isys1002 08 6057cem mktg3504 mthm036 mtrx1701 mth3241 eeee3086 cmp-7038b cmp-7000a ints4010 econ2151 infs5710 fins5516 fin3309 fins5510 gsoe9340 math2007 math2036 soee5010 mark3088 infs3605 elec9714 comp2271 ma214 comp2211 infs3604 600426 sit254 acct3091 bbt405 msin0116 com107/com113 mark5826 sit120 comp9021 eco2101 eeen40700 cs253 ece3114 ecmm447 chns3000 math377 itd102 comp9444 comp(2041|9044) econ0060 econ7230 mgt001371 ecs-323 cs6250 mgdi60012 mdia2012 comm221001 comm5000 ma1008 engl642 econ241 com333 math367 mis201 nbs-7041x meek16104 econ2003 comm1190 mbas902 comp-1027 dpst1091 comp7315 eppd1033 m06 ee3025 msci231 bb113/bbs1063 fc709 comp3425 comp9417 econ42915 cb9101 math1102e chme0017 fc307 mkt60104 5522usst litr1-uc6201.200 ee1102 cosc2803 math39512 omp9727 int2067/int5051 bsb151 mgt253 fc021 babs2202 mis2002s phya21 18-213 cege0012 mdia1002 math38032 mech5125 07 cisc102 mgx3110 cs240 11175 fin3020s eco3420 ictten622 comp9727 cpt111 de114102d mgm320h5s bafi1019 math21112 efim20036 mn-3503 fins5568 110.807 bcpm000028 info6030 bma0092 bcpm0054 math20212 ce335 cs365 cenv6141 ftec5580 math2010 ec3450 comm1170 ecmt1010 csci-ua.0480-003 econ12-200 ib3960 ectb60h3f cs247—assignment tk3163 ics3u ib3j80 comp20008 comp9334 eppd1063 acct2343 cct109 isys1055/3412 math350-real math2014 eec180 stat141b econ2101 msinm014/msing014/msing014b fit2004 comp643 bu1002 cm2030
联系我们
EMail: 99515681@qq.com
QQ: 99515681
留学生作业帮-留学生的知心伴侣!
工作时间:08:00-21:00
python代写
微信客服:codinghelp
站长地图