代写COT 4400、代做C++/Java编程
Project 3: Graph modeling and graph algorithms
COT 4400, Spring 2025
Due May 7, 2025
1 Overview
This project requires you to model the problem below as graph and then use a known graph
algorithm to solve the problem. You are not allowed to use the internet or consult any
references. This is an individual project. This policy will be strictly enforced.
This problem is based on the “Jumping Jim” maze problem (from “MAD MAZES: Intriguing
Mind Twisters for Puzzle Buffs, Game Nuts and Other Smart People” by Robert Abbott). The
text of the problem is quoted below. A diagram of the maze is provided on the next page.
Jumping Jim is about to begin his grand performance at the circus, but his jealous en emy, Dastardly Dan, has restrung all the trampolines. The number on each trampoline
indicates how tightly strung each one is; in other words, the number indicates how far
Jim will have to move (horizontally or vertically, but NOT diagonally) when he bounces
off the trampoline. Jim begins his routine by leaping onto the trampoline at the upper
left. He must get to the Goal at the lower right, where he will take his bow. How can
he get there?
The diagram shows all of the trampolines with each represented as a square. Begin
on the square at the upper left. That square is marked 3. From there you could, for
example, move three squares down to a square marked 2. From there, you might move
two squares right to a square marked 4, and from there you could move four squares
right to another square marked 2. That path, incidentally, won’t get you to the goal.
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2 Modeling the problem
Before you write a program to solve this problem, you will first write a report describing (in English
and pseudocode) how you will solve this problem. This report should answer two basic questions:
1. What type of graph would you use to model the problem input (detailed in the Section 3.1),
and how would you construct this graph? (I.e., what do the vertices, edges, etc., correspond
to?) Be specific here; we discussed a number of different types of graphs in class.
2. What algorithm will you use to solve the problem? Be sure to describe not just the general
algorithm you will use, but how you will identify the sequence of moves Jim must take in
order to reach the goal.
3 Coding your solution
In addition to the report, you should implement your algorithm in C++ or Java so that it can solve
“Jumping Jim” mazes. Your code may be in C++ or Java.
Your code may be split into any number of files. In addition, you are allowed to make use of
any built-in library, and C++ users may use the Boost library in their implementations. Boost is
a free, open-source library with a rich collection of mathematical functions, including several that
deal with graphs. You may read more about Boost at www.boost.org.
3.1 Input format
Your program should read its input from the file input.txt, in the following format. The input
begins with a two positive integers on a line indicating the number of rows r and columns c of
the maze, respectively. The next r lines detail all of the trampolines in the maze. Each line has c
integers, where each integer represents the number of spaces Jim will move when landing on that
trampoline. The goal square will always be in the lower right of the maze.
For the original “Jumping Jim” maze, the input is:
7 7
3 6 4 3 2 4 3
2 1 2 3 2 5 2
2 3 4 3 4 2 3
2 4 4 3 4 2 2
4 5 1 3 2 5 4
4 3 2 2 4 5 6
2 5 2 5 6 1 0
3.2 Output format
Your program should write its output to the file output.txt, in the following format. The output
should consist of a path from the top left square to the bottom right square. It should be a single
line consisting of a sequence of moves, separated by spaces, where each move is a single letter
representing the direction of that move: N, E, S, or W. Of course, the sequence of moves described
in the file must solve the maze described in the input.
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For example, if your first three moves take you 3 spaces right, 3 spaces down, and 2 spaces right,
your output should begin with E S E.
You are welcome to try figuring out the solution to the “Jumping Jim” puzzle on your own, but
that won’t get you any points. Your assignment is to model the maze as a graph and to solve the
problem using an appropriate graph algorithm.
4 Submission
You must submit a zip archive containing 1) your report (described in Section 2) as a PDF doc ument, 2) your code (described in Section 3), and 3) a README file describing how to compile
and run your code to Canvas. If your code is in Java, the main function should be located in
JumpingJim.java. If your code requires more than a simple command to compile and run then
you must also provide a Makefile and/or shell script. A simple command might be something like:
g++ *.cpp -o jumpingjim
or:
javac *.java
java JumpingJim
If you are using Boost in your solution, you must provide a Makefile and/or shell script that
uses the environment variable $BOOST_HOME (pointing to the Boost installation directory) to compile
your code.
As this is an individual project, your project report and code will be checked for plagiarism.
5 Grading
Report 50 points
Graph model 30
Algorithm description 20
Code 50 points
README file 5
Follows input and output specs 10
Compiles and is correct 30
Good coding style 5
Note: if your code is unreasonably slow, you will lose points for both your algorithm design and
your correct output grade.
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